Each match lasts up to 5 rounds. The player who first wins 3 rounds becomes the winner. If there is a tie after the 5th round, a tiebreaker match will be played, and the first player to win at this stage becomes the winner of the game.
Each game will last for 3 different phases: Jungle, Forest, and River. In the Jungle phase, the player chooses their first 3 moves. After both players have made their choices, the score of that phase is recorded. In the following Forest phase, players choose only 1 move each. Finally, in the River phase, each player may also make one move. Scores are added up for all 3 phases, and the one with the highest score wins.
This mode improves the mechanics of the base game, making it more fun. Games will be based on reducing opponents' HP (health points) to 0. Each player starts with 3 HP. There are also 4 new phases: Sun, Water, Moon, and Earth.
Chaos mode is a variation of the classic mode. At the beginning of the round, the player is randomly assigned a modifier that allows them to earn alphas or wilds (power moves) depending on the chosen move and result.
What are power moves?
Wild forces a tie, but if the opponent chose Alpha, they win.
Alpha is the king move. It ties against Alpha and wins against everything else.
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