Wrath Of Tezca

Play-to-Earn
7 d. ago

Wrath Of Tezca

Play-to-Earn
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Wrath of Tezca is an Aztec-inspired browser-based fantasy game on the WAX blockchain that combines elements of turn-based 3D combat. Equip your soldiers and send them on missions to earn resources that will allow you to create more NFTs to strengthen your army.
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Languages
English
Social networks
Project stage
Release status
Testnet
Release date
Q1 2023
Platforms
update 7 d. ago
Wrath of Tezca is an Aztec-inspired browser-based fantasy game on the WAX blockchain that combines elements of turn-based 3D combat. Equip your soldiers and send them on missions to earn resources that will allow you to create more NFTs to strengthen your army.
Read more ...
Languages
English
Social networks
Game mechanics

Instant Missions
The player can equip their soldiers and send them on a treasure hunt. There are no failures in missions, and the reward depends on the total number of attributes a given soldier has.

When everything is ready, the player chooses up to 4 of their soldiers and clicks the "Select Mission" button. A randomly generated selection of 3 missions will appear before the player. The type and probability of finding certain treasures will also be shown under each mission selection. Once the player has selected a mission, the reward will be calculated for each soldier separately.

Each NFT used in a mission loses 1 charge. By default, each NFT soldier has a maximum of 2 charges, which are restored within a certain time.

Turn-based Combat
Similar to the Instant Missions game, players choose a mission, equip up to 4 soldiers and send them into battle. Each mission takes place on a procedurally generated map and has different objectives, such as killing all enemies or surviving for X rounds.

Attribute values are converted into game values, which directly affect the effectiveness of a squad of soldiers.

On their turn, the player chooses any of their soldiers and decides what to do and where to move. Each action, such as attack, defense, activation of skills, and movement in the field, requires spending action points and movement points. The player moves each soldier, and once the move is complete, it is the turn of the AI.

There is a Line of Sight system that blocks visibility between characters - it must be used wisely to gain an advantage and take the enemy by surprise.

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